macintosh
History of computer design: Macintosh
The Macintosh Revolution: 1983-85
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Introduction ||
Historiography ||
1-Cottage
industry || 2-Emerging
standards || 3-Macintosh
4-frogdesign ||
5-Corporate
focus || Conclusion ||
Bibliography &
links
While IBM represented the PC as
friendly, contrary to its appearance and conservative
functions, Apple worked on innovative technology that would
dramatically improve the ease of using a computer. The
graphical user interface generated for Apple's next major
computer was inspired by what a small group of visitors from
Apple saw at
Xerox's
Palo Alto Research Center. Allowed brief access to PARC
in exchange for a discounted price on Apple stocks in
December 1979, Steve Jobs, a software programmer named Bill
Atkinson, and several Apple engineers felt that they had
seen the future of computing. They had. PARC had developed,
and Xerox had failed to market, a computer that used a mouse
to negotiate between "windows" using the metaphor of a
desktop that is now implemented on virtually all personal
computers. Rather than amber or green characters appearing
on a black background, the Alto's display had the
black-on-white appearance of paper. This was generated by
"bit-mapping," a method of turning on or off each pixel
independently that allows complete control over the
appearance of letters and images. This exact display,
together with the use of icons and windows in the desktop
metaphor, allowed the Alto's interface to be explored
intuitively as a physical space
(Levy, 65-79).
After hiring several engineers
from Xerox PARC, Apple recreated and improved the bitmapped
display and desktop interface. This technology would first appear in
the Lisa, a computer intended for businesses. Priced at $9
995 when introduced in January of 1983, however, the Lisa
would be a commercial failure
(Kunkel, 20).
Apple Lisa (1983)
Steve Jobs had attempted to
administer control over the Lisa's appearance and features,
but he annoyed his engineers to the degree that he was
eventually alienated from the project
(Kunkel, 19). Feeling
slighted and disturbed by the increasingly disunified,
corporate environment of Lisa's development, Jobs was
excited to discover a quiet "skunkworks" - an unofficial
project at Apple - that reflected the fervent hobbyist
atmosphere that had surrounded Steve Wozniak's Apple II.
Jobs insinuated himself into the small group working on this
personal vision of computing in late 1980, and gradually he
took it over (Levy,
117).
The original conception of the
Macintosh was made by a former computer science professor
who became a designer at Apple, Jef Raskin. Raskin wanted to
create a computer that would not merely appear, but actually
work as an appliance; it would not require adjustments or
arcane knowledge. It was to be a computer for people who
were not fascinated in learning how it worked. Raskin's idea
was to have a machine even more self-contained than the
Macintosh eventually was, with everything - keyboard,
screen, even software on pre-programmed chips - in one case
(Rose, 50-1).
Two prototypes for Raskin's
Macintosh were developed in 1980 by a single, self-taught
engineer who worked in Apple's repair shop, Burrell Smith.
When Steve Jobs saw Smith's work, he believed that, if
continued as the work of a small group of closely connected
designers and engineers sharing a personal vision, the
Macintosh could bring the dramatic change in how people
interact with computers that he had imagined when he saw
Xerox PARC's Alto. Jobs raved that the Macintosh would be
revolutionary - "insanely great" - and the group that became
dedicated to the project came to believe him. With Jobs'
influence, the Macintosh began to look increasingly like a
less expensive version of the Lisa, meant for a general
public rather than businesses. Raskin, who wanted to adhere
pedantically to his own design concept despite the outside
innovations suggested by the Alto, eventually abandoned the
project (Levy, 114-23).
Jobs and the Macintosh team worked
very closely together in a spirit of revolution; they were
going to democratize computing. Jobs had always considered
the development of computers to have a large social
dimension, but the Macintosh project seems to have been even
more important socially than technically to him. He
recruited John Sculley, then CEO of Pepsi, to head Apple in
late 1982 by asking, "Do you want to spend the rest of your
life selling sugared water or do you want a chance to change
the world?"
(Sculley, 90). Often said to have a "Reality
Distortion Field" of charisma, Jobs seemed to persuade
others to share his vision, and the Macintosh team has been
repeatedly described as "cultish and fanatic"
(Levy, 140-2), working
with "religious fervor . . . driven by the unanimous belief
that they had an opportunity to change the ways people work
and think"
(Fluegelman, 126).
Jobs encouraged the Mac team to consider themselves artists
and renegades. Two of Jobs' epigrams offered to the team
were to become clichés at Apple: "Real artists ship"
encouraged results from design strategy; "It's better to be
a pirate than to join the Navy" established the designers as
radicals. A skull and cross-bones flag flew over their
building at Apple Computer despite the corporate structure
that could generate the failed and misdirected Lisa. The
Macintosh was to bring the same ease of use to "the rest of
us" in a friendlier form
(Rose, 55-8).
Macintosh (1984)
To the Apple Lisa
Home ||
Introduction ||
Historiography ||
1-Cottage
industry || 2-Emerging
standards || 3-Macintosh
4-frogdesign ||
5-Corporate
focus || Conclusion ||
Bibliography &
links
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